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  • What do you think is more important: functionality or design? What do you think is more efficient customer support or a manual? What browser do you use? Would you rather pay for a service or see ads? Have you ever had to review code from a smartphone?
  • Gamification is the use of elements and techniques from video game design in non-game contexts. Amid the rapid growth of this practice, normative questions have been under-explored. The primary goal of this article is to develop a normatively sophisticated and descriptively rich account for appropriately addressing major ethical considerations associated with gamification.

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Well, what a great week this has been. #UKRC2016 was brilliant. Not just just an opportunity to meet up with fellow #SoMe types, but also it got me re-enthused about the possibilities for future research in radiography. There will be a blog to follow in the next week or so on that matter!

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As for this week, i’ve already blogged about #UKRC2016 which was my highlight, but there was a tweet that I think didn’t get seen by many and i’d like to give it another chance, so my #TOTW is :

“the disease label continues to simplify our conceptualization of an extremely messy issue.” #addictionhttp://www.theguardian.com/commentisfree/2016/jun/07/addiction-not-disease-science-stigma

I don’t know enough about the subject to give a reasoned opinion, but by sharing this again I hope that more people will get to read it and gain a greater understanding about addiction.

Over to you!

#ReadLearnShare

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Ben 🙂